![]() ![]() Once enabled, the pathway’s concentration level will be tied to the simulation year. Click the (+) icon to select one of the other 4 scenarios. Play around with this and let me know what you think. In Universe Sandbox ², you can enable RCPs by selecting the Climate tab in Earth’s properties and toggling Select an RCP Scenario. This method should be at least exciting, but that is barring the amount of simulation time it takes to get exciting results. ![]() I typically do not do this, as I like to look at the distribution of particles and determine clusters that would have a probability of clumping. This may be more effective for determining the base material of formation and the starting mass of each planetesimal. NOTE: You may also use the ring generator, select "Bodies Instead of Particles", and choose the number of attracting bodies you would like. Spread them out unless you would like planets with moons. + Repeat this for as many planetesimals as you would like. + Go to Actions and select "Convert Fragment to Full Body." Once you've generated all your materials to form the planets, you will notice nothing is happening. It is important to keep in mind how much mass you are generating, how much mass of EACH material type, how many particles and the mass of each particle, and the size of the system. Use your custom ring configuration and generate the amount of mass / particles of each material type you would like. + All other parameters should be acceptable. ![]() + Select which material you would like to generate. Keep in mind the mass of each particle after generation. + Choose the cumulative mass of all the particles. + Choose how many particles you would like to generate of a specific material type. Use the Add Object -> Rings, select "Asteroid Belt" (personal preference), and edit the parameters. Add a star or any object with mass to be the center. To "birth" a system, you can try the following: However, I have been using a method that offers acceptable results. A shame, but makes sense from a simulation performance stand point. So, I too have been trying to accomplish this.įrom what I've gathered, particles and fragments do not act as attracting bodies. ![]()
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